The Krel Thak fight will be a fun exercise in burst healing and AoE tanking for players in those particular roles. The fight is a standard tank-and-spank with the exception of the adds Krel spawns. The adds are tricky in that they're stealth and you need to do damage before they become visible. They also hit very hard, which is why it is key that your tank grab them immediately and your healer be prepared to do burst healing.
Additionally, DPS should focus on AoEing down the group of adds before they can hurt the tank too badly. Ultratech Vindicator's Greaves. This boss is completely optional and is dependent on you completing the bonus mission as you progress through the flashpoint.
Once you activate the last objective, the Guid Patriarch will burst through the wall in the cavern and the encounter will begin. The fight is a standard tank-and-spank like many others, but it also employs AoE stuns for those in melee range and a large knockback.
Ultratech War Leader's Belt. This mini boss fight is despite its initial appearance. Item drops for this encounter work like Gark the Indomitable. Your first order of business in this boss encounter should be to kill the add that fights alongside Darth Severin , luckily he goes down easily.
After this, focus on burning down Severin himself. This fight can be a pain because it is very healing intensive.
Severin randomly throws large crystals at your party members; your healer needs to make sure the party is being healed consistently. A nice tactic is to bunch together and let your healer use AoE heals to good effect. After a little bit of this, the second phase of the fight begins. The Guid Patriarch is the End Boss for the "Crystal Fortress" Quest, and is has one major ability: Rampage, where it will slam the ground repeatedly, stunlocking the group.
The Guid Patriarch also summons adds at the beginning of the fight, which can cause issues at higher difficulties. Clear out the area around where the Guid Patriarch spawns, before starting the fight. Clear the adds early in the fight, and then focus on draining the Patriarch in between Rampages. Kill the Medic, then clear the Officers and Marauder, and finally Folex.
He also spawns with Queneth Li, who can heal Darth Serevin if not dealt with early. Serevin will also use Dark Blast to Sleep the Tank, so this should be interrupted.
In phase 2, Serevin switches to using Stealth, picking a random group member, and using Electrocute to damage and stun that group member. If the cast for Force Explosion is not interrupted, the party will be stunned for 2 seconds while also receiving Damage over Time from Serevin's lightning. Stage 2 — Defeat the Alien Commanders Once you have landed at the Ilum Battle, you must go ahead and defeat the alien commanders. This Gamorrean is a tough cookie and support mobs will continue to arrive until you kill Gark.
The Droid draws aggro anyway, unless you use taunts. Remember: Make use of the healing terminals Now that it only has a 5 minute cooldown, you may find it helpful to use Heroic Moment here. Focus on killing one at once. There is so much activity in this area, you can easily get distracted. Well, snipe, swing, slash and bite your way through anyway. Your 4 generators are marked on the map, so just head there are shoot or stab those consoles to Oblivion.
Let them serve you, or destroy them? Once you reach the end, you are met with Darth Serevin and two Voss — one mystic, one fighter. All my content will always be freely available. However, if you'd like to support myself and my family, please consider buying us a virtual coffee.
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Log In Play Free. Kwangtungtiger Having a problem with this flashpoint.
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