Can you repair weapons in fire emblem




















For rare stones, you need to complete quest , auxiliary , or paralogue battles in order to acquire them. You can also receive regular stones by assigning students to group tasks. Details on repairing weapons in Fire Emblem: Three Houses, including an overview, how to repair weapons, and how to obtain materials.

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All rights reserved. Game images and materials are trademarks and copyrights of their respective companies, publishers and its licensors. In most games, a weapon or item will disappear entirely when its durability reaches 0.

A durability-restoring item must be used before the value hits 0. These remnants allow the player an opportunity to repair the weapons even after reaching 0 durability, or can simply be discarded if unwanted. In these four games, non-weapon items do not leave any remnants behind and thus are not able to repaired. In Genealogy of the Holy War 's castle towns, all units can readily access a weapon repair shop, which fully restores a weapon's durability for a fee equivalent to a fraction of the weapon's base worth.

From Shadow Dragon to Fates , two separate instances of the same item including weapons and staves can be merged together in the preparations menu, combining the remaining uses of both items into a single item.

However, in Awakening , this cannot be done to forged weapons. It is done automatically in the convoy in Awakening , rather than being done manually by the player; this has the side effect of possibly merging things which the player may not have wanted to be merged. In Three Houses only, all black magic , white magic , and dark magic spells have all of their uses replenished at the end of a battle, though this is offset by the spells having lower durability across the board.

This means that, instead of being limited by how many times they can be used per playthrough, they are instead limited by how many times they can be used per battle. Additionally, in Radiant Dawn , before Rebirth part 3 , Yune blesses the equipped weapon of every unit in the party; This grants them infinite durability and the ability to ignore the Mantle skill.

In Super Smash Bros. Their four special moves - Thunder , Elwind , Arcfire and Nosferatu - each have a durability value assigned to them, as does the Levin Sword used in Robin's smash and aerial attacks. Each use of the respective attack consumes that attack's durability points, and once the weapon's durability is depleted it breaks and must be left to recharge for a set period of time before it can be used again. If Robin attempts to use a special move during its recharge phase, it will fail; if they attempt to use a smash or aerial attack, they instead use a weaker Bronze Sword to perform the attack, which won't break but deals far less damage than the Levin Sword does.

As a weapon's durability is depleted, it will start flashing black as it comes close to breaking. Once its last use is used, Robin will automatically throw away the broken weapon, which will vanish once it hits the ground. If they are fast enough, any fighter participating in a match, including Robin themself, can catch the broken weapon in mid-air as an item; its only use in this state is to be thrown at enemies to deal a small amount of damage.

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